This page is about Blender, a software with a facility named BPython. The desktop scene in version 2. NaN went bankrupt in 2002. Blender Institute’s two full-time and two part-time employees—developed blender 2.78 manual pdf download the community.
However, they never exercised this option and suspended it indefinitely in 2005. Blender gained the ability to produce grass quickly and efficiently. First official stable release 2. API, and new animation system.
First official stable release of 2. New features, such as the addition of the warp modifier and render baking. Motion tracking improvement, further expansion of UV tools, and remesh modifier. First version to include the Cycles render engine. Bug fixes, B-mesh project: completely new mesh system with n-corners, plus new tools: dissolve, inset, bridge, vertex slide, vertex connect, and bevel.
Rigid body simulation available outside of the game engine, dynamic topology sculpting, hair rendering now supported in Cycles. 3D printing now comes bundled. Tesla K20, GTX Titan and GTX 780 GPUs. Smoke rendering improved to reduce blockiness. Motion tracking now supports plane tracking, and hair rendering improved. Initial support for volume rendering and small improvements to the user interface. Support for baking in Cycles and volume rendering branched path tracing now renders faster.
Volume rendering for GPUs, more features for sculpting and painting. New fullscreen mode, improved Pie Menus, 3D View can now display the world background. Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute. Blender now supports a fully integrated Multi-View and Stereo 3D pipeline, Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature. Grease Pencil improvements for 2D animations, Freehand curves drawing over surfaces, Bendy Bones, Micropolygon displacements, Adaptive Subdivision. Ton Roosendaal, original creator of Blender.
February 2002 it was clear that NaN could not survive and would close the doors in March. Nevertheless, they put out one more release, 2. A low-polygon model with only 500 faces, Suzanne is often used as a quick and easy way to test material, animation, rigs, texture, and lighting setups and is also frequently used in joke images. Suzanne is still included in Blender.